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Enhanced v0.0.9n is out! To install, clean out your ojpenhanced folder (you should be able to keep your .cfg files) and unzip the package to your JKA game folder. This package is complete so you don't need any other files.
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We've completed the conversion to a SVN repository for the OJP source code. If you're interested in accessing or seeing the OJP source code, look here.
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I'm happy to report that OJP Enhanced v0.1.0 is getting close to release. I think we have all the major features we want (for v0.1.0) and are now in the process of bug hunting, balancing, and polishing.
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OJP is in the process of converting to SVN for our repository needs. While the old CVS repository still exists, it will no longer be updated. I will post a new tutorial for getting the source code when I've completed the jump to SVN.
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MeatGrinder's IP has been switched to 72.5.248.212. In addition, I've switched it back to OJP Basic because there are now other Enhanced servers consistantly available.
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Thanks to the sudden popularity of Enhanced due to 0.0.9b being posted on jk3files, I've setup the Meatgrinder to run Enhanced v0.0.9b. We'll keep running that until the server traffic goes down or more servers appear.
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UDM was nice enough to make a OJP Enhanced trailer. You can find it on filefront here. It's technically using older Enhanced versions for footage but it's still a nice watch.
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As a post-vacation gift, I've created and released a merged version of 0.0.9 + 0.0.9a and updated the distrubution page to point to that version (0.0.9b).
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Well, I didn't see much traffic on the Meat Grinder while running Enhanced and the Basic regulars were begging so I've switched the server back to Basic for the time being.
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Sorry about the nasty crash bug in 0.0.9. That was my fault. I didn't betatest the new code enough before releasing. Anyway, I've created a patch that will fix the crash problem. Note, there also seems to be a power duel related bug as well, but I haven't figured that one out yet. The patch can be found here.
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Ah crap, there's a major crash bug in the 0.0.9 release related to the improved hit detection. It's very simple fix, but not one you can do without altering the .dlls. :( Anyway, I'll release a fix tomorrow ASAP. In the meanwhile, I've put Basic back on the server.
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